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Lasted edited by Andrew Munsey, updated on June 15, 2016 at 1:11 am.

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Free Energy Games

: A Community-Built 'Free Energy' Game Sponsored by Pure Energy Systems

Vision: Develop games to pursue the field of alternative energy. This is a volunteer development project.


Many possibilities are available, including

"computer game" or a "PC game" : played on a personal computer.

"Console game : played on a device specifically designed for the use of such, while interfacing with a standard television set.

"hand-held game" : all-in-one screen and game system.

"Video game" (or "videogame") is the catchall phrase that encompasses the aforementioned along with any game made for any other device, including, but not limited to, mobile phones, PDAs, advanced calculators, etc.


A game is a structured or semi-structured activity, usually undertaken for enjoyment and sometimes also used as educational tools. The term "game" is used to describe simulations of various activities e.g., for the purposes of training, analysis or prediction, etc., known as "Game (simulation)".

Known to have been played as far back as prehistoric times, Games are a universal part of the human experience, for all cultures, genders and ages. Games are generally distinct from work, which is usually carried out for remuneration, and from art, which is more concerned with the expression of ideas. However, the distinction is not clear-cut, and many games may also be considered work and/or art. Key components of games are goals, rules, challenge, and interactivity. Games generally involve mental or physical stimulation, and sometimes both. Many games help develop practical skills, serve as a form of exercise, or otherwise perform an educational, simulational or psychological role.

A computer game is a computer-controlled game where players interact with objects displayed on a screen for the sake of entertainment. A video game is essentially the same form of entertainment, but refers not only to games played on a personal computer, but also to games run by a console or arcade machine. The term "computer game" also includes games which display only text (and which can therefore theoretically be played on a teletypewriter) or which use other methods, such as sound or vibration, as their primary feedback device, or a controller (console games), and a combination of any of the above. Also, more esoteric devices have been used for input (see also Game controller). Usually there are rules and goals, but in more open-ended games the player may be free to do whatever they like within the confines of the virtual universe.

The phrase interactive entertainment is the formal reference to computer and video games. To avoid ambiguity, game software is referred to as "computer and video games" throughout this article, which explores properties common to both types of game.

Possible Genres

Computer and video games are generally categorized into genres. Due to a general lack of commonly agreed-upon genres or criteria for the definition of genres, classification of games are not always consistent or systematic and sometimes outright arbitrary between sources. Within game studies there is a lack of consensus in reaching accepted formal definitions for game genres, some being more popular than others. For example, some schemas are largely semiotic, while others rely more strongly on configurative patterns of interface and mechanics.

Major possible genres



First-person shooter


Massive Multiplayer Online Games

Platform game

Simulation Games






God games

Economic simulation games

City-building games


Strategy wargames

Real-time strategy and turn-based strategy games

Real-time tactical and turn-based tactical games

Notable genres





Light-gun games


Image:Mooggitar 95x95.gif

Moog Introduces Revolutionary New Guitar - The guitar's innovative technology is not post-processing or filter based. It's the actual strings that create the sounds--they contain a unique metallurgy designed to work specifically with the Moog Guitar's pickups. (YouTube) (ChordStrike June 12, 2008)






Survival horror

Scrolling shooters


Vehicular combat

Superseded genres

Interactive movies



Gameplay includes all player experiences during the interaction with game systems, especially formal games. Proper use is coupled with reference to "what the player does". Arising alongside the development of game designers in the 1980s, gameplay was used solely within the context of video or computer games, though now its popularity has begun to see use in the description of other, more traditional, game forms. Generally, the term "gameplay" in video game terminology is used to describe the overall experience of playing the game excluding the factors of graphics, sound, and the storyline. The term "Game mechanics" refers to sub-elements of the gameplay, but particularly the primary control and movement features of the game (thus excluding things like level design or AI).

A game mechanic is a construct of rules intended to produce an enjoyable game or gameplay. All games use mechanics, however theories and styles differ as to their ultimate importance to the game. In general, the process and study of game design is the effort to come up with game mechanics that allow for people playing a game to have a fun and engaging experience. The interaction of various game mechanics in a game determines the complexity and level of player interaction in the game, and in conjunction with the game's environment and resources determines game balance. Some forms of game mechanics have been used in games for centuries, while others are relatively new, having been invented within the past decade. The creation of new game mechanics, and ways in which existing ones can interact, is an ongoing goal of game designers.

Complexity in game mechanics should not be confused for depth or even realism. Most computer or video games feature mechanics that are technically complex (when expressed in terms of making a human do all the calculations involved) even in relatively simple designs. The development of new game mechanics is limited only imagination and ingenuity of game designers. In general, commercial video games have gone from simple designs to extremely complex ones as processing power has increased. In contrast, casual games have generally featured a return to simple, puzzle-like designs, though some are getting more complex. In physical games, differences generally come down to style, and intended market.

Game mechanics


Action points

Auction or bidding






Resource management



Victory condition mechanics


Piece elimination

Puzzle guessing


Structure building

Territory control

Victory points


This idea has several goals:

educating the public to available technology

modern use of technology

integrate game with PESWiki, historical information, and live current events

income generation (for grant money for other researchers)

information outlet

use real terminology, mention real people, and talk about real inventions

See also:

Positions available

Project director opening.

Group Mailing List - for those who would like to help develop this game


Main Page